﻿// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information.
#pragma once
#define NOMINMAX
#include <wrl.h>
#include <wrl/client.h>
#include <d3d11_2.h>
#include <d2d1_2.h>
#include <d2d1effects_1.h>
#include <dwrite_2.h>
#include <wincodec.h>
#include <DirectXMath.h>
#include <algorithm>
#include <memory>
#include <agile.h>
#include <http_client.h>
#include <ppltasks.h>
#include <collection.h>
#include <sstream>
#include <agents.h>
#include <json.h>
#include <float.h>
#include <string>
#include <stdexcept>

#include "ExceptionPolicy.h"
#include "Logger.h"
#include "TaskExceptionsExtensions.h"
#include "TaskExtensions.h"

#include "App.xaml.h"